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	<title>Comments for much ado about something</title>
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	<link>http://www.rictus.com/muchado</link>
	<description>nj on design and development</description>
	<lastBuildDate>Thu, 09 Jun 2011 21:49:37 +0000</lastBuildDate>
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		<title>Comment on Slides on multi-density/multi-platform UI talk from 360Flex by nj</title>
		<link>http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/comment-page-1/#comment-33345</link>
		<dc:creator>nj</dc:creator>
		<pubDate>Thu, 09 Jun 2011 21:49:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=175#comment-33345</guid>
		<description><![CDATA[Hi Mark--sorry, I didn&#039;t get a chance to fully finish the code after the conference, and it needs a bit more tweaking. I&#039;ll try to get it out soon.]]></description>
		<content:encoded><![CDATA[<p>Hi Mark&#8211;sorry, I didn&#8217;t get a chance to fully finish the code after the conference, and it needs a bit more tweaking. I&#8217;ll try to get it out soon.</p>
]]></content:encoded>
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	<item>
		<title>Comment on Slides on multi-density/multi-platform UI talk from 360Flex by Mark</title>
		<link>http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/comment-page-1/#comment-33344</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 09 Jun 2011 00:30:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=175#comment-33344</guid>
		<description><![CDATA[Can we get a fxp file from you?

I don&#039;t see that you&#039;ve updated this page with your source, and I&#039;m interested in searching it for good design patterns/ideas.

Thanks!]]></description>
		<content:encoded><![CDATA[<p>Can we get a fxp file from you?</p>
<p>I don&#8217;t see that you&#8217;ve updated this page with your source, and I&#8217;m interested in searching it for good design patterns/ideas.</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Slides on multi-density/multi-platform UI talk from 360Flex by Dynamic UI patterns&#160;&#124;&#160;RIAgora</title>
		<link>http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/comment-page-1/#comment-33338</link>
		<dc:creator>Dynamic UI patterns&#160;&#124;&#160;RIAgora</dc:creator>
		<pubDate>Wed, 11 May 2011 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=175#comment-33338</guid>
		<description><![CDATA[[...] This tutorial has been inspired by the excellent presentation titled &#8220;Multi-density/Multi-platform UI talk&#8221;  and made by Nacisso Jaramillo at 360Flex. You can download the slides on his blog: http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/ [...]]]></description>
		<content:encoded><![CDATA[<p>[...] This tutorial has been inspired by the excellent presentation titled &#8220;Multi-density/Multi-platform UI talk&#8221;  and made by Nacisso Jaramillo at 360Flex. You can download the slides on his blog: http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/ [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Demystifying Molehill, part 1 by Cool Stuff with the Flash Platform &#8211; Molehill 3D Special Edition &#8211; 3/4/11 &#124; Finding Out About</title>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/comment-page-1/#comment-33112</link>
		<dc:creator>Cool Stuff with the Flash Platform &#8211; Molehill 3D Special Edition &#8211; 3/4/11 &#124; Finding Out About</dc:creator>
		<pubDate>Mon, 07 Mar 2011 05:41:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=137#comment-33112</guid>
		<description><![CDATA[[...] moment. To help people like myself, Adobe&#8217;s Narciso (nj) Jaramillo began a series of posts demystifying Molehill, even explaining common terminology. Along similar lines to NJ, Mikko Haapoja wrote a MoleHill [...]]]></description>
		<content:encoded><![CDATA[<p>[...] moment. To help people like myself, Adobe&#8217;s Narciso (nj) Jaramillo began a series of posts demystifying Molehill, even explaining common terminology. Along similar lines to NJ, Mikko Haapoja wrote a MoleHill [...]</p>
]]></content:encoded>
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	<item>
		<title>Comment on Demystifying Molehill, part 1 by Daniel Chay</title>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/comment-page-1/#comment-33076</link>
		<dc:creator>Daniel Chay</dc:creator>
		<pubDate>Sat, 05 Mar 2011 21:02:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=137#comment-33076</guid>
		<description><![CDATA[Excellent write up NJ!
Awesome article about an awesome technology!  I am going to bring this to the attention of my development team at Disney&#039;s Playdom game studio.  I hope to use this technology in my next game development project!

Daniel

P.S. I am glad to see you.]]></description>
		<content:encoded><![CDATA[<p>Excellent write up NJ!<br />
Awesome article about an awesome technology!  I am going to bring this to the attention of my development team at Disney&#8217;s Playdom game studio.  I hope to use this technology in my next game development project!</p>
<p>Daniel</p>
<p>P.S. I am glad to see you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Demystifying Molehill, part 1 by Jón Trausti</title>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/comment-page-1/#comment-32904</link>
		<dc:creator>Jón Trausti</dc:creator>
		<pubDate>Tue, 01 Mar 2011 13:33:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=137#comment-32904</guid>
		<description><![CDATA[Very nice introduction to the GPU and fragment and vertex shaders. It would be nice if there was some OpenGL wrapper on top of the Molehill API so that those who are familiar with OpenGL can easily start porting their games or engines over to the Molehill API :-) (Mainly focusing on engines here).]]></description>
		<content:encoded><![CDATA[<p>Very nice introduction to the GPU and fragment and vertex shaders. It would be nice if there was some OpenGL wrapper on top of the Molehill API so that those who are familiar with OpenGL can easily start porting their games or engines over to the Molehill API <img src='http://www.rictus.com/muchado/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  (Mainly focusing on engines here).</p>
]]></content:encoded>
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	<item>
		<title>Comment on Demystifying Molehill, part 1 by DCube</title>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/comment-page-1/#comment-32894</link>
		<dc:creator>DCube</dc:creator>
		<pubDate>Tue, 01 Mar 2011 09:37:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=137#comment-32894</guid>
		<description><![CDATA[You&#039;re exactly answering the questions that came to my mind reading Thibault&#039;s post. Thanks a lot!!]]></description>
		<content:encoded><![CDATA[<p>You&#8217;re exactly answering the questions that came to my mind reading Thibault&#8217;s post. Thanks a lot!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Demystifying Molehill, part 1 by Uza&#039;s Blog &#8211; Adobe Flash &#38; AIR &#187; Incubator News Roundup (Molehill)</title>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/comment-page-1/#comment-32889</link>
		<dc:creator>Uza&#039;s Blog &#8211; Adobe Flash &#38; AIR &#187; Incubator News Roundup (Molehill)</dc:creator>
		<pubDate>Tue, 01 Mar 2011 00:43:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=137#comment-32889</guid>
		<description><![CDATA[[...] Demystifying Molehill &#8211; Part 1 &#8211; good read [...]]]></description>
		<content:encoded><![CDATA[<p>[...] Demystifying Molehill &#8211; Part 1 &#8211; good read [...]</p>
]]></content:encoded>
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		<title>Comment on Self-labeling text input by Chris Vorriel</title>
		<link>http://www.rictus.com/muchado/2006/09/14/self-labeling-text-input/comment-page-1/#comment-32875</link>
		<dc:creator>Chris Vorriel</dc:creator>
		<pubDate>Tue, 23 Nov 2010 15:44:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/2006/09/14/self-labeling-text-input/#comment-32875</guid>
		<description><![CDATA[Have anyone of you, faced a problem with mutli-lingual text, using the selfLabelingTextInput component on a Mac? Also, I have problems with restrict characters. They don&#039;t appear on Mac. Thank you.]]></description>
		<content:encoded><![CDATA[<p>Have anyone of you, faced a problem with mutli-lingual text, using the selfLabelingTextInput component on a Mac? Also, I have problems with restrict characters. They don&#8217;t appear on Mac. Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Tutorial from &#8220;Build Your First Mobile Flex Application&#8221; lab by Adobe Flex &#8216;Hero&#8217; for building mobile AIR apps &#187; James Whittaker</title>
		<link>http://www.rictus.com/muchado/2010/10/27/tutorial-from-build-your-first-mobile-flex-application-lab/comment-page-1/#comment-32800</link>
		<dc:creator>Adobe Flex &#8216;Hero&#8217; for building mobile AIR apps &#187; James Whittaker</dc:creator>
		<pubDate>Thu, 28 Oct 2010 13:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rictus.com/muchado/?p=134#comment-32800</guid>
		<description><![CDATA[[...] First up session slides &amp; code from hands on lab at Adobe Max 2010. [...]]]></description>
		<content:encoded><![CDATA[<p>[...] First up session slides &amp; code from hands on lab at Adobe Max 2010. [...]</p>
]]></content:encoded>
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