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	<title>much ado about something</title>
	<link>http://www.rictus.com/muchado</link>
	<description>nj on design and development</description>
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		<title>Slides on multi-density/multi-platform UI talk from 360Flex</title>
		<description><![CDATA[Thanks to all of you who attended my 360&#124;Flex talk on building adaptive mobile UIs that work well across different device densities, form factors, and platforms. My slides are now available in two forms: multiscreen-dev-with-flex-360flex-2011.pptx, if you have PowerPoint multiscreen-dev-with-flex-360flex-2011.pptx.pdf, if you don&#8217;t I actually recommend looking at the PDF (which has annotations for most [...]]]></description>
		<link>http://www.rictus.com/muchado/2011/04/14/slides-on-multi-densitymulti-platform-ui-talk-from-360flex/</link>
			</item>
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		<title>More on Molehill</title>
		<description><![CDATA[Well, of course, I forgot the first rule of blogging: Don&#8217;t call something &#8220;Part 1&#8243; if you don&#8217;t already have Parts 2 and 3 already written and ready to autopost. I ended up getting distracted by other stuff and never finished my followup articles. However, I think a lot of what I was going to [...]]]></description>
		<link>http://www.rictus.com/muchado/2011/04/14/more-on-molehill/</link>
			</item>
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		<title>Demystifying Molehill, part 1</title>
		<description><![CDATA[Another year, another new project. Flex Mobile is well underway, and I&#8217;ve transitioned over to a group within Adobe working on gaming technologies. Of course, Adobe products, and Flash in particular, are heavily used in game development, and we&#8217;ve started to increase our focus on gaming over the past year. One of the first key [...]]]></description>
		<link>http://www.rictus.com/muchado/2011/02/28/demystifying-molehill-part-1/</link>
			</item>
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		<title>Tutorial from &#8220;Build Your First Mobile Flex Application&#8221; lab</title>
		<description><![CDATA[Well, MAX 2010 was a blast, and I am beat. I may have more coherent stuff to say later when I&#8217;m more awake, but in the meantime, here are links to the updated workbook, assets, and slides for my &#8220;Build Your First Mobile Flex Application&#8221; lab. The workbook in particular has important extra information about [...]]]></description>
		<link>http://www.rictus.com/muchado/2010/10/27/tutorial-from-build-your-first-mobile-flex-application-lab/</link>
			</item>
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		<title>Get started developing mobile apps with our new preview releases of Flex and Flash Builder!</title>
		<description><![CDATA[It&#8217;s Day 1 of Adobe MAX 2010, and in conjunction with the start of the conference we&#8217;ve just announced the public preview releases of Flash Builder &#8220;Burrito&#8221;, Flex SDK &#8220;Hero&#8221;, and Flash Catalyst &#8220;Panini&#8221;. We&#8217;ve talked a little bit before about the new mobile features in Flex &#8220;Hero&#8221;, but now you can experience for yourself [...]]]></description>
		<link>http://www.rictus.com/muchado/2010/10/25/get-started-developing-mobile-flex-apps-with-the-public-preview/</link>
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	<item>
		<title>Flex and mobile development at MAX 2010</title>
		<description><![CDATA[Adobe MAX 2010 is now just a month away, and we&#8217;re starting to prepare for a bunch of sessions where we&#8217;ll be talking about mobile development using &#8220;Hero&#8221;, the next version of the Flex SDK. Because this is my blog, I&#8217;ll flog my own session first: I&#8217;ll be running a &#8220;Bring Your Own Laptop&#8221; (BYOL) [...]]]></description>
		<link>http://www.rictus.com/muchado/2010/09/27/flex-and-mobile-at-max-2010/</link>
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		<title>Mobile development features coming in Flex &#8220;Hero&#8221;</title>
		<description><![CDATA[It&#8217;s been quite awhile since I last posted, but I&#8217;ve been keeping busy. Now that we&#8217;ve released Flash Catalyst CS5, I&#8217;ve shifted my focus to helping lead the team working on mobile application development features in Flex and Flash Builder. Last night we posted the public announcement of the next version of Flex, code-named &#8220;Hero&#8221;, [...]]]></description>
		<link>http://www.rictus.com/muchado/2010/07/01/mobile-development-features-coming-in-flex-hero/</link>
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		<title>Flash Catalyst, Flash Builder 4, and Flex 4 betas available!</title>
		<description><![CDATA[&#8230;he says, belatedly. If you&#8217;re wondering why this blog and Snackr haven&#8217;t been updated lately, this is mostly why On Monday, we released betas of: Flash Catalyst &#8212; This is the new product I&#8217;ve been primarily working on for the last couple of years: the interaction design tool formerly codenamed &#8220;Thermo&#8221;. It allows you to [...]]]></description>
		<link>http://www.rictus.com/muchado/2009/06/04/flash-catalyst-flash-builder-4-and-flex-4-betas-available/</link>
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		<title>Snackr v0.39 TEST available; Snackr beta program</title>
		<description><![CDATA[After a long hiatus, I&#8217;ve just posted a new test build of Snackr, 0.39. There are just a few new features and bugfixes in this release (see the release notes), including the much-requested option to remove Snackr from the taskbar on Windows. However, I&#8217;d like to promote this to an official build that gets pushed [...]]]></description>
		<link>http://www.rictus.com/muchado/2008/12/16/snackr-v039-test-available-snackr-beta-program/</link>
			</item>
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		<title>Possible fix for ? image bug in Snackr: try v0.38</title>
		<description><![CDATA[I&#8217;ve been getting a number of reports of people not seeing images in item popups after upgrading to AIR 1.5. It seems possible that this is only an issue with the original &#8220;official&#8221; build of Snackr (0.33). If you&#8217;re seeing this problem, and you&#8217;re running 0.33, please try upgrading to the 0.38 build. If you [...]]]></description>
		<link>http://www.rictus.com/muchado/2008/12/15/possible-fix-for-image-bug-in-snackr-try-v038/</link>
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